"intensity" "to" exp /
"character" "width" "to" exp /
"blink" onoff /
"italics" onff;
onoff = "on" / "off";
estab = "establish" buffername;
LOGICAL SCREEN
The screen is taken to be a square. The coordinates are
normalized from -1 to +1 on both axes.
Associated with the screen is a position register, called
PREG. The register is a triple where x and y
specify a point on the screen and r is a rotation in
radians, counter clockwise, from the x-axis.
The intensity, called INTENSITY, is a real number in the
range from 0 to 1. 0 is black, 1 is as light as your
display can go, and numbers in between specify the relative
log of the intensity difference.
Character frame size.
Blink bit.
BUFFER BUILDING
The terminal nodes of semi-trees are either semi-tree names
or display buffers. A display buffer is a series of logical
entities, called bufstuff.
When the buffer is initilized, it is empty. If no
parameters are initially appended, those in effect at the
end of the display of the last node in the semi-tree will be in
effect for the display of this node.
As the buffer is built, the logical entities are added to it.
When it is established as a buffername, the buffer is
closed, and further appends are prohibited. It is only a
buffername has been established that it may be used in a tree
building statement.
LOGICAL INPUT DEVICES
Wand
Joy Stick
Keyboard
Buttons
Light Pens
Mice
AUDIO OUTPUT DEVICES
.end
SAMPLE PROGRAMS
Program to run display and keyboard as tty.
to run NLS
input part
display part
DEMAND MESSAGE;
While LENGTH " O DO
ITHCASE GETBYTE OF Begin
ITHCASE GETBYTE OF %file area uipdate% BEGIN
%literal area%
%message area%
%name area%
%bug%
%sequence specs%
%filter specs%
%format specs%
=9= |