# if defined WIN32
cp = "CP936" "\0" "GBK" "\0"
"CP1361" "\0" "JOHAB" "\0";
# endif
#endif
charset_aliases = cp;
}
return cp;
}
/* Determine the current locale's character encoding, and canonicalize it
into one of the canonical names listed in config.charset.
The result must not be freed; it is statically allocated.
If the canonical name cannot be determined, the result is a non-canonical
name. */
#ifdef STATIC
STATIC
#endif
const char *
locale_charset ()
{
const char *codeset;
const char *aliases;
#if !(defined WIN32 || defined OS2)
# if HAVE_LANGINFO_CODESET
/* Most systems support nl_langinfo (CODESET) nowadays. */
codeset = nl_langinfo (CODESET);
# else
/* On old systems which lack it, use setlocale or getenv. */
const char *locale = NULL;
/* But most old systems don't have a complete set of locales. Some
(like SunOS 4 or DJGPP) have only the C locale. Therefore we don't
use setlocale here; it would return "C" when it doesn't support the
locale name the user has set. */
# if HAVE_SETLOCALE && 0
locale = setlocale (LC_CTYPE, NULL);
# endif
if (locale == NULL || locale[0] == '\0')
{
locale = getenv ("LC_ALL");
if (locale == NULL || locale[0] == '\0')
{
locale = getenv ("LC_CTYPE");
if (locale == NULL || locale[0] == '\0')
locale = getenv ("LANG");
}
}
/* On some old systems, one used to set locale = "iso8859_1". On others,
you set it to "language_COUNTRY.charset". In any case, we resolve it
through the charset.alias file. */
codeset = locale;
# endif
#elif defined WIN32
static char buf[2 + 10 + 1];
/* Win32 has a function returning the locale's codepage as a number. */
sprintf (buf, "CP%u", GetACP ());
codeset = buf;
#elif defined OS2
const char *locale;
static char buf[2 + 10 + 1];
ULONG cp[3];
ULONG cplen;
/* Allow user to override the codeset, as set in the operating system,
with standard language environment variables. */
locale = getenv ("LC_ALL");
if (locale == NULL || locale[0] == '\0')
{
locale = getenv ("LC_CTYPE");
if (locale == NULL || locale[0] == '\0')
locale = getenv ("LANG");
}
if (locale != NULL && locale[0] != '\0')
{
/* If the locale name contains an encoding after the dot, return it. */
const char *dot = strchr (locale, '.');
if (dot != NULL)
{
const char *modifier;
dot++;
/* Look for the possible @... trailer and remove it, if any. */
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