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= ROOT|Technical|Code_Examples|Perl|site_perl|Class|Data|Inheritable.pm =

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package Class::Data::Inheritable;

use strict qw(vars subs);
use vars qw($VERSION);
$VERSION = '0.08';

sub mk_classdata {
    my ($declaredclass, $attribute, $data) = @_;

    if( ref $declaredclass ) {
        require Carp;
        Carp::croak("mk_classdata() is a class method, not an object method");
    }

    my $accessor = sub {
        my $wantclass = ref($_[0]) || $_[0];

        return $wantclass->mk_classdata($attribute)->(@_)
          if @_>1 && $wantclass ne $declaredclass;

        $data = $_[1] if @_>1;
        return $data;
    };

    my $alias = "_${attribute}_accessor";
    *{$declaredclass.'::'.$attribute} = $accessor;
    *{$declaredclass.'::'.$alias}     = $accessor;
}

1;

__END__

=head1 NAME

Class::Data::Inheritable - Inheritable, overridable class data

=head1 SYNOPSIS

  package Stuff;
  use base qw(Class::Data::Inheritable);

  # Set up DataFile as inheritable class data.
  Stuff->mk_classdata('DataFile');

  # Declare the location of the data file for this class.
  Stuff->DataFile('/etc/stuff/data');

  # Or, all in one shot:
  Stuff->mk_classdata(DataFile => '/etc/stuff/data');

=head1 DESCRIPTION

Class::Data::Inheritable is for creating accessor/mutators to class
data.  That is, if you want to store something about your class as a
whole (instead of about a single object).  This data is then inherited
by your subclasses and can be overriden.

For example:

  Pere::Ubu->mk_classdata('Suitcase');

will generate the method Suitcase() in the class Pere::Ubu.

This new method can be used to get and set a piece of class data.

  Pere::Ubu->Suitcase('Red');
  $suitcase = Pere::Ubu->Suitcase;

The interesting part happens when a class inherits from Pere::Ubu:

  package Raygun;
  use base qw(Pere::Ubu);
  
  # Raygun's suitcase is Red.
  $suitcase = Raygun->Suitcase;

Raygun inherits its Suitcase class data from Pere::Ubu.

Inheritance of class data works analogous to method inheritance.  As
long as Raygun does not "override" its inherited class data (by using
Suitcase() to set a new value) it will continue to use whatever is set
in Pere::Ubu and inherit further changes:

  # Both Raygun's and Pere::Ubu's suitcases are now Blue
  Pere::Ubu->Suitcase('Blue');

However, should Raygun decide to set its own Suitcase() it has now
"overridden" Pere::Ubu and is on its own, just like if it had
overriden a method:

  # Raygun has an orange suitcase, Pere::Ubu's is still Blue.
  Raygun->Suitcase('Orange');

Now that Raygun has overridden Pere::Ubu futher changes by Pere::Ubu
no longer effect Raygun.

  # Raygun still has an orange suitcase, but Pere::Ubu is using Samsonite.
  Pere::Ubu->Suitcase('Samsonite');

=1=

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